![]() ![]() ![]() As in the predecessor, honor is received through the provision of fine food, a varied range of food, church services and victory statues. Almost all military units are recruited with gold. Gold can be obtained through taxes, the sale of goods, and the control of neutral lands. When building buildings, trading and recruiting soldiers, however, the necessary materials are used directly in the warehouse.Īs in the predecessor, there are the resources gold and honor, and fame is newly introduced. Goods such as wood or stone are always localized and must therefore be transported between production, storage and processing locations. The goods and production chains have largely been taken over from the predecessor, but the relative construction costs of various buildings have changed significantly. Visually, each estate adapts to the faction that it controls by changing the flag in the center of the estate, while the peasants’ clothes change to the respective faction color. You cannot build military or special buildings in conquered lands, but conquered lands produce gold, honor and raw materials that are transported to your home country. These can be captured by troops or bought with honor, as long as neutral. Depending on the map, there may also be neutral lands. Plenty of food, beer and church services increase popularity, taxes or non-availability of food decrease it.Īt the beginning of a game round you have a piece of land in which you can erect buildings. Farmers who are available as workers and soldiers only come to the castle if the popularity rating exceeds 50%. On the other hand, you have an advantage with this in the defense of the castle, since he wall-mounted Mangenand its units are comparatively cheap.Īs in its predecessors, the popularity rating is a key factor in building the castle. For example, while Siegfried and Vlad the Impaler are militarily favored because of mythical figures such as giants, fairies, dwarfs or demons, the player with King Arthur has to rely more on the size of his army. In addition, each legend has other special or hero units available. Each legend has its own architectural style and availability. For example, there are still plagues of rats, burglaries in the granary and other plagues in the form of random events, but they have significantly less influence on the game and should thus make it easier again. Compared to its predecessor Stronghold 2, which is generally considered a bit overloaded, the developers tried Stronghold Legendstake a step back. ![]()
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